The Souls community has a bad reputation in part. As soon as gambling in the net complain about the bad readability and steep learning curve of Dark Souls, Bloodborne or Elden Ring, the "Git Gud" role are not far. Especially the latest Soulsborne from From Software shows how much value the developers * lay down on the common overcomes of hurdles. And that is more important than ever at the current world situation.
I have always understood Soulsbornes as Koop Games for my part. Ornstein and Smough solo lay, only to be able to specify? First, alone with throne monitor and throne defense and directly then with Nashandra in Dark Souls 2 stresses? No thank you.
The fact that Elden Ring makes the multiplayer function as accessible as no other from game so far, so comes to me. After all, I had my best experiences in Souls titles and Bloodborne together with other players.
Florian Zandt @zandterbird
When Florian Soulsbornes plays, then together with other people. Although the Open World of Elden Ring also likes to explore alone, but at the latest when he runs against the compulsory boss walls, he is pleased about every Golden shimmering conjoining sign. Not because he does not like challenges, but because he is more important to him than to provide individual services.
In Elden Ring you can find helping hands on every corner
This can be a co-op to the ritual coop run with a good friend, in which we show each other new secrets to exchange triumphantly through the headset and fashion souls tips with every won boss fight. Just as it can be the interaction with a foreign person whose equipment already reveals that she no longer needed the mucally soul yield of the corresponding boss, but still offering her help without being asked.
And sometimes it is also unexpected happy ends as in my last Dark Souls 2 run, in which a * E player * in in Heides Flammenturm jump five times over the blade, and me at the sixth time five weapons on maximum levels and important Items gives. How was that still with the bad reputation of the Souls Community?
Even if I'm not going to coop with human teammates * inside or the internet is striking, Elden Ring is enough for me thanks to the ashes of ghost helpers. Without my ghost qualle Aurelia or my archer Latenna, some minibos' would have brought me around the mind. The fact that from software also thinks about those who deselect due to poor experiences with online multiplayer and still wanting the intermediate lands away from boss fights in society is an absolute novelty in the SoulSborne context.
How the multiplayer works exactly in Elden Ring , you will learn in a separate Dark Souls Guide:
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more on the subject
Elden Ring: Starting Koop and PVP - All information about the multiplayer
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Community sense at the end of the world
In the decision of the developers inside to make their new game more open, the still acute corona situation probably did not matter. Because multiplayer has always been part of the SoulSborne DNA. The fact that Elden Ring makes this aspect of the game in the franchise context so accessible is still a blessing in this time.
Of course, the helplessness in the real against helpfulness in the virtual world is just a placebo. But if I am called my summon sign in front of BossNebel, for the twentieth, for the twentieth times within seconds and the conjurators thank for the twentieth times with aerial and bowing, I feel exactly the sense of community that has shaped my experiences in other souls games, In twenty execution.
The fact that a game can produce that without direct communication between co-op organics is unique for me - and shows that the Souls community really deserves its bad reputation only partially.
Solo or together? How does your Elden ring (and other soul titles) play?
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