Started distribution on the domestic Japanese -style Karakuri Battle RPG Karakure Eight Steam. Fighting a journey with Karakuri, which is made by combining souls and attributes
Logan_games has launched Karakureite on September 30. The compatible platform is PC (Steam). The price is 1300 yen including tax and supports Japanese and English subtitles. The demo version is also being distributed in Steam.
Karakul Eight is a machine craft RPG that gathers and fights. The stage of this work is a world where Kiki, who has a soul, exists. About 300 years ago, a steam electric engine was invented. Kiki spreads greatly to human society, but eventually Kiki starts to move alone and acts like animals. As a result of the research, it was discovered that Kiki was lively but dwelling. With the inventive driver invented by Sendai Hi raga, Kiki began to miss humans, and the technology has generally penetrated.
The protagonist of this work is a young man who wants to study abroad because of his longing for his grandfather. One day, the protagonist, who lived in Sank, heard that the Machinery Association was recruiting international students, and left on a journey. He will conduct an adventure in a Japanese-style world with Karakul to pass the machine association's exam.
The protagonist gives instructions to Karakul and fights with the masters who manipulate Norma (Karakul in the stray) and Karakul. In the battle, the player selects the skills used by Karakul for each turn. If you give an instruction to up to two karakul at the same time and defeat all the opponent's Karakul, you will win. Karakul and others have elements such as attributes and skills, and have compatibility between attributes. In the battle of this work, energy accumulates for each turn. Each skill is consumed, so there is a situation where the lack of energy cannot be used because of the lack of energy. The attribute compatibility and energy between Karakul and the skill are likely to be important in battle.
In this work, the new Karakul will be obtained by craft. The Karakul and others are made up of the three elements of soul/attribute/skeleton, and perform craft by selecting three elements. For example, a fox-type karakul fox beat with a flame attribute when the skeleton 2 is combined from the flame of the beast's soul. If you select the third skeleton from the water soul, you can create a water-type fish-shaped karakul Tempo. If you change only the skeleton from the fox beat recipe, different karakul can be craft depending on the three types of combinations, such as another karakul appear. According to the Karakul picture book in the game, about 150 kinds of Karakul appear in this work. The attributes and souls required for the craft can be obtained by battles with Norma, and the skeleton can be obtained by purchasing at the shop.
In addition, there are statuses such as armor equivalent to HP and output related to some elements. In this work, you can use items such as an increase tank that enhances the armor and an enhanced spring that increases the output. Enhanced items are sold at shops. By repeating the battle, it will increase new karakul, strengthen the karakul, and enhance the hero's Karakul party. As long as you play the early stage, there is also a rough impression, such as a little lack of explanation. On the other hand, there were many unique Karakul, and there were some elements that were concerned about the adventure, such as meeting a mysterious organization high-color team when searching.
Logan_games is developed by Domestic Developer Riga. According to the credit in the game, Ruralize is in charge of the main programmer, Human Yataro, character design and main Potter, and Hedge Benito is in charge of Stokley and data design. It seems that development has been promoted by three people.
Karakul Eight is being distributed for 1300 yen including tax for PC (Steam). On the Steam store page, a demo version that can play the first stage of this work is also being distributed.
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